Skip to main contentSkip to search
Episciences
Open Access Journals
ElPub - ELectronic PUBlishing logo
ElPub - ELectronic PUBlishing
ElPub - ELectronic PUBlishing logo
ElPub - ELectronic PUBlishing
Articles & Issues
All articlesAll volumesLast volumeProceedingsAuthors
About
About
Boards
Publish
For authors
ElPub - ELectronic PUBlishing logo
Contact
|
Credits
RSS
Episciences
Documentation
|
Acknowledgements
|
Publishing policy
Accessibility: non-compliant
|
Legal mentions
|
Privacy statement
|
Terms of use
  1. Home > Articles & Issues >
  2. Articles >
  3. Game not Over: End-U ...
Conference paper

Game not Over: End-User Programming and Game System Modding as Models for Extending Community Engagement

Matthew Wells (1)
(1) Ryerson University [Toronto]
Download article
Open on HAL
Publication details
Submitted on
June 20, 2018
Accepted on
June 20, 2018
Published on
June 20, 2018
Last modified on
March 31, 2025
Proceedings 1
Connecting the Knowledge Commons: From Projects to Sustainable Infrastructure
Long Papers
DOI
10.4000/proceedings.elpub.2018.21
License
Attribution 4.0 International (CC BY 4.0)
Indicators
461
Views
761
Downloads

Game not Over: End-User Programming and Game System Modding as Models for Extending Community Engagement

Matthew Wells (1)
(1) Ryerson University [Toronto]
Abstract
In certain digital gaming subcultures, specific games are extended and enhanced by players who create “mods”, or modifications, that add new artwork, new scenarios, and even new rules. “Modders” meet in online communities that foster engagement through the discussion and self-publication of mods, and these can keep interest in a given game going years after it is released. Most importantly, modding allows players to challenge and subvert dominant discourses, and to foster cultures of inclusivity. These DIY efforts could be adapted by academic publishers, particularly those focused on design research, to encourage sustained engagement with scholarly materials. This article discusses the history of modding, provides examples, and sketches one online modding community in detail. It then makes the argument that modding is a form of end-user engagement of the sort advocated by scholars such as Gerald Fischer, and compares modding to other online academic publishing efforts, such as webtexts.
Keywords
  • [SHS.INFO]Humanities and Social Sciences/Library and information sciences
  • programming
  • games
  • modding
  • mods
Cited by

Source: OpenCitations

  • The Potential of Digital Games for Learning and Teaching

    Perspektiven der game studies

    Authors : Sonja Gabriel ORCID

    Journal reference : Volume , 2019, pp. 9-30

    DOI : 10.1007/978-3-658-27395-8_2
  • The ethical dilemma of modding digital games: A literature review of the creation and distribution of mods

    Convergence The International Journal of Research into New Media Technologies

    Authors : Pedro Reisinho ORCID, Rui Raposo ORCID, Nelson Zagalo ORCID

    Journal reference : Volume 30, 2023, pp. 860-881

    DOI : 10.1177/13548565231223933
Preview
Loading PDF preview...