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  1. Accueil > Articles & volumes >
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  3. Game not Over: End-U ...
Communication dans un congrès

Game not Over: End-User Programming and Game System Modding as Models for Extending Community Engagement

Matthew Wells (1)
(1) Ryerson University [Toronto]
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Détails de publication
Soumis le
June 20, 2018
Accepté le
June 20, 2018
Publié le
June 20, 2018
Modifié le
March 31, 2025
Acte de conférence 1
Connecting the Knowledge Commons: From Projects to Sustainable Infrastructure
Long Papers
DOI
10.4000/proceedings.elpub.2018.21
Licence
Attribution 4.0 International (CC BY 4.0)
Indicateurs
461
Vues
761
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Game not Over: End-User Programming and Game System Modding as Models for Extending Community Engagement

Matthew Wells (1)
(1) Ryerson University [Toronto]
Abstract
In certain digital gaming subcultures, specific games are extended and enhanced by players who create “mods”, or modifications, that add new artwork, new scenarios, and even new rules. “Modders” meet in online communities that foster engagement through the discussion and self-publication of mods, and these can keep interest in a given game going years after it is released. Most importantly, modding allows players to challenge and subvert dominant discourses, and to foster cultures of inclusivity. These DIY efforts could be adapted by academic publishers, particularly those focused on design research, to encourage sustained engagement with scholarly materials. This article discusses the history of modding, provides examples, and sketches one online modding community in detail. It then makes the argument that modding is a form of end-user engagement of the sort advocated by scholars such as Gerald Fischer, and compares modding to other online academic publishing efforts, such as webtexts.
Mots-clés
français
  • [SHS.INFO]Humanities and Social Sciences/Library and information sciences
anglais
  • programming
  • games
  • modding
  • mods
Cité par

Source : OpenCitations

  • The Potential of Digital Games for Learning and Teaching

    Perspektiven der game studies

    Auteurs/Autrices : Sonja Gabriel ORCID

    Référence de la revue : Volume , 2019, pp. 9-30

    DOI : 10.1007/978-3-658-27395-8_2
  • The ethical dilemma of modding digital games: A literature review of the creation and distribution of mods

    Convergence The International Journal of Research into New Media Technologies

    Auteurs/Autrices : Pedro Reisinho ORCID, Rui Raposo ORCID, Nelson Zagalo ORCID

    Référence de la revue : Volume 30, 2023, pp. 860-881

    DOI : 10.1177/13548565231223933
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