<doi_batch xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.crossref.org/schema/5.3.1" xmlns:jats="http://www.ncbi.nlm.nih.gov/JATS1" xsi:schemaLocation="http://www.crossref.org/schema/5.3.1 https://www.crossref.org/schemas/crossref5.3.1.xsd" version="5.3.1"><head><doi_batch_id>episciences.org_6305_20260517170515262</doi_batch_id><timestamp>20260517170515262</timestamp><depositor><depositor_name>episciences.org</depositor_name><email_address>raphael.tournoy+crossrefapi@ccsd.cnrs.fr</email_address></depositor><registrant>episciences.org</registrant></head><body><journal><journal_metadata language="en"><full_title>ElPub - ELectronic PUBlishing</full_title><doi_data><doi>10.46298/journals/elpub</doi><resource>http://elpub.episciences.org</resource></doi_data></journal_metadata><journal_issue><publication_date media_type="online"><month>04</month><day>18</day><year>2020</year></publication_date><journal_volume><volume>Charting The Futures(s) of...</volume></journal_volume><issue>Long Papers</issue></journal_issue><journal_article publication_type="full_text" language="en"><titles><title>Towards Semantic Digital Games for Semantic Digital Libraries</title></titles><contributors><person_name sequence="first" contributor_role="author"><given_name>Owen</given_name><surname>Sacco</surname><affiliations><institution><institution_name>Institute of ICT, Malta College of Arts, Science and Technology</institution_name></institution></affiliations></person_name><person_name sequence="additional" contributor_role="author"><given_name>Georgios</given_name><surname>Yannakakis</surname><affiliations><institution><institution_name>Institute of Digital Games, University of Malta</institution_name></institution></affiliations></person_name></contributors><jats:abstract><jats:p xml:lang="en">The purpose of this paper is to set the scene for further twofold exploratory studies: first, inexamining what type of game designs are suitable for digital libraries to motivate both producingand consuming library content in order to offer a personalised experience to using digitallibraries, and second, in exploring how to leverage Semantic Web technologies to createpersonalised digital games (including VR and AR applications) for using digital librariesgenerated from various open and linked datasets. We are providing an overview of theTowards Semantic Digital Games for Semantic Digital Libraries development of games and semantic technologies as a basis for a better understanding of the roleof games in current digital resources provision</jats:p></jats:abstract><publication_date media_type="online"><month>04</month><day>18</day><year>2020</year></publication_date><acceptance_date media_type="online"><month>04</month><day>18</day><year>2020</year></acceptance_date><publisher_item><item_number item_number_type="article_number">6305</item_number></publisher_item><program xmlns="http://www.crossref.org/AccessIndicators.xsd" name="AccessIndicators"><free_to_read start_date="2020-04-18"/><license_ref applies_to="am" start_date="2020-04-18">https://about.hal.science/hal-authorisation-v1</license_ref><license_ref applies_to="vor" start_date="2020-04-18">https://about.hal.science/hal-authorisation-v1</license_ref><license_ref applies_to="tdm" start_date="2020-04-18">https://about.hal.science/hal-authorisation-v1</license_ref></program><program xmlns="http://www.crossref.org/relations.xsd"><related_item><intra_work_relation identifier-type="uri" relationship-type="isSameAs">https://hal.science/hal-02544927v1</intra_work_relation></related_item></program><doi_data><doi>10.4000/proceedings.elpub.2020.3</doi><resource>http://elpub.episciences.org/6305</resource><collection property="crawler-based"><item crawler="iParadigms"><resource>https://hal.science/hal-02544927v1/document</resource></item></collection><collection property="text-mining"><item><resource mime_type="application/pdf">https://hal.science/hal-02544927v1/document</resource></item></collection></doi_data></journal_article></journal></body></doi_batch>