<resource xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:datacite="http://datacite.org/schema/kernel-4" xmlns:oaire="http://namespace.openaire.eu/schema/oaire/" xsi:schemaLocation="http://namespace.openaire.eu/schema/oaire/ https://www.openaire.eu/schema/repo-lit/4.0/openaire.xsd"><datacite:identifier identifierType="DOI">10.4000/proceedings.elpub.2020.3</datacite:identifier><datacite:alternateIdentifiers><datacite:alternateIdentifier alternateIdentifierType="URL">http://elpub.episciences.org/6305</datacite:alternateIdentifier></datacite:alternateIdentifiers><datacite:creators><datacite:creator><datacite:creatorName>Sacco, Owen</datacite:creatorName><datacite:givenName>Owen</datacite:givenName><datacite:familyName>Sacco</datacite:familyName><datacite:affiliation>Institute of ICT, Malta College of Arts, Science and Technology</datacite:affiliation></datacite:creator><datacite:creator><datacite:creatorName>Yannakakis, Georgios, N.</datacite:creatorName><datacite:givenName>Georgios</datacite:givenName><datacite:familyName>Yannakakis</datacite:familyName><datacite:affiliation>Institute of Digital Games, University of Malta</datacite:affiliation></datacite:creator></datacite:creators><datacite:titles><datacite:title xml:lang="en">Towards Semantic Digital Games for Semantic Digital Libraries</datacite:title></datacite:titles><dc:description xml:lang="en">The purpose of this paper is to set the scene for further twofold exploratory studies: first, inexamining what type of game designs are suitable for digital libraries to motivate both producingand consuming library content in order to offer a personalised experience to using digitallibraries, and second, in exploring how to leverage Semantic Web technologies to createpersonalised digital games (including VR and AR applications) for using digital librariesgenerated from various open and linked datasets. We are providing an overview of theTowards Semantic Digital Games for Semantic Digital Libraries development of games and semantic technologies as a basis for a better understanding of the roleof games in current digital resources provision</dc:description><datacite:subjects><datacite:subject subjectScheme="author">semantics</datacite:subject><datacite:subject subjectScheme="author">digital games</datacite:subject><datacite:subject subjectScheme="author">digital libraries</datacite:subject><datacite:subject subjectScheme="author">[SHS.INFO]Humanities and Social Sciences/Library and information sciences</datacite:subject></datacite:subjects><oaire:licenseCondition startDate="2020-04-18 10:47:03" uri="https://about.hal.science/hal-authorisation-v1">Hal authorisation v1</oaire:licenseCondition><datacite:dates><datacite:date dateType="Accepted">2020-04-18</datacite:date><datacite:date dateType="Issued">2020-04-18</datacite:date><datacite:date dateType="Available">2020-04-18</datacite:date></datacite:dates><dc:language>eng</dc:language><oaire:resourceType resourceTypeGeneral="literature" uri="http://purl.org/coar/resource_type/c_6501">journal        article    </oaire:resourceType><datacite:relatedIdentifiers><datacite:relatedIdentifier relatedIdentifierType="URL" relationType="IsIdenticalTo">https://hal.science/hal-02544927v1</datacite:relatedIdentifier></datacite:relatedIdentifiers><datacite:rights rightsURI="http://purl.org/coar/access_right/c_abf2">open access</datacite:rights><oaire:file accessRightsURI="http://purl.org/coar/access_right/c_abf2" mimeType="application/pdf" objectType="fulltext">http://elpub.episciences.org/6305/pdf</oaire:file><oaire:version uri="http://purl.org/coar/version/c_970fb48d4fbd8a85">VoR</oaire:version><dc:format>application/pdf</dc:format><oaire:citationTitle>ElPub - ELectronic PUBlishing</oaire:citationTitle><oaire:citationVolume>Charting The Futures(s) of Digital Publishing</oaire:citationVolume><oaire:citationIssue>Long Papers</oaire:citationIssue><dcterms:audience>Researchers</dcterms:audience><dcterms:audience>Students</dcterms:audience></resource>