<article xmlns:xlink="http://www.w3.org/1999/xlink" xml:lang="en"><front><journal-meta><journal-id journal-id-type="publisher">episciences.org</journal-id><journal-title-group><journal-title>ElPub - ELectronic PUBlishing</journal-title><abbrev-journal-title>ELPUB</abbrev-journal-title></journal-title-group><publisher><publisher-loc><email>support@episciences.org</email><uri>https://www.episciences.org</uri><uri>https://elpub.episciences.org</uri></publisher-loc></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.4000/proceedings.elpub.2020.3</article-id><article-id pub-id-type="hal">hal-02544927</article-id><article-id pub-id-type="publisher-id">http://elpub.episciences.org/6305</article-id><article-catgories><series-text content-type="text">Long Papers</series-text></article-catgories><title-group><article-title xml:lang="en">Towards Semantic Digital Games for Semantic Digital Libraries</article-title></title-group><contrib-group><contrib contrib-type="author"><name><surname>Sacco</surname><given-names>Owen</given-names></name><institution-wrap><institution><institution_name>Institute of ICT, Malta College of Arts, Science and Technology</institution_name></institution></institution-wrap></contrib><contrib contrib-type="author"><name><surname>Yannakakis</surname><given-names>Georgios</given-names></name><institution-wrap><institution><institution_name>Institute of Digital Games, University of Malta</institution_name></institution></institution-wrap></contrib></contrib-group><pub-date pub-type="epub"><day>18</day><month>04</month><year>2020</year></pub-date><volume>Charting The Futures(s) of Digital Publishing</volume><uri specific-use="for-review">http://elpub.episciences.org/6305/pdf</uri><self-uri>http://elpub.episciences.org/6305</self-uri><abstract xml:lang="en"><p>The purpose of this paper is to set the scene for further twofold exploratory studies: first, inexamining what type of game designs are suitable for digital libraries to motivate both producingand consuming library content in order to offer a personalised experience to using digitallibraries, and second, in exploring how to leverage Semantic Web technologies to createpersonalised digital games (including VR and AR applications) for using digital librariesgenerated from various open and linked datasets. We are providing an overview of theTowards Semantic Digital Games for Semantic Digital Libraries development of games and semantic technologies as a basis for a better understanding of the roleof games in current digital resources provision</p></abstract><kwd-group kwd-group-type="author" xml:lang="en"><kwd>semantics</kwd><kwd>digital games</kwd><kwd>digital libraries</kwd><kwd>[SHS.INFO]Humanities and Social Sciences/Library and information sciences</kwd></kwd-group><permissions><copyright-year>2020</copyright-year><copyright-holder>The Author(s)</copyright-holder><license license-type="open-access" xlink:href="https://about.hal.science/hal-authorisation-v1"/></permissions><counts><page-count count="7"/></counts></article-meta></front><body/></article>